AI Insights · Timothy · October 2024
Top 5 Snake Games Performance on Unified Platform in Oman, Q3 2024
Discover the performance trends of the top 5 snake games in Oman during Q3 2024, highlighting their weekly downloads, revenues, and active user statistics.
During the third quarter of 2024, the top 5 snake games in Oman showcased varied performance metrics on a unified platform. Here's a closer look at their trends in weekly downloads, revenue, and active users.
SSSnaker by HABBY saw a fluctuating pattern in weekly revenue, peaking at approximately $132 in the last week of September. The game experienced a drop in weekly downloads with numbers falling as low as 2 in early September. However, weekly active users remained relatively stable, hovering around 1.4K throughout the quarter.
Snake.io - Fun Online Snake, published by Kooapps, enjoyed robust weekly download figures at the start of the quarter, reaching over 11K in early July, but faced a steady decline to around 4K by the end of September. The app's weekly revenue was highest in mid-August at approximately $117, while weekly active users showed a downward trend from nearly 88K in July to about 67K by the quarter's end.
WormsZone.io - Hungry Snake from Azur Interactive Games Limited experienced an increase in weekly downloads mid-quarter, peaking at 3.8K in early August before dropping to around 700 by late September. Weekly revenue was relatively low but saw a peak of $86 at the end of the quarter. Its weekly active users followed a similar trend, starting at 25.7K in July and ending around 20.3K.
Snake Clash! by Supercent, Inc. maintained steady weekly downloads, peaking at 5.9K in mid-August before declining to 2.2K by late September. The game recorded a modest revenue, with a brief spike to $34 in early August. Active users demonstrated a consistent presence, peaking at 20.3K in mid-August.
Lastly, Snake Rivals - io Snakes Games by Supersolid Ltd experienced minimal weekly downloads, starting at 67 and decreasing to 23 by September's end. The game saw occasional revenue peaks, such as $71 in late July. Weekly active users showed a gradual decline from 327 in July to 185 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.